
Matsuri: a guide to Japan's great festivals
Gion, Tenjin, Kanda, Awa Odori, Kanto: what a matsuri really is, what the mikoshi is for, when the big festivals happen and how to attend.
Editorial features on the cultures, history and languages of Asia. Filter by culture, by topic, or search for what inspires you.

Gion, Tenjin, Kanda, Awa Odori, Kanto: what a matsuri really is, what the mikoshi is for, when the big festivals happen and how to attend.

Super Potato, Akihabara, Nakano Broadway, Den Den Town: where to find retro games in Japan, how to read the labels and why prices have exploded.

Oshi, oshikatsu, ita-bag, saidan, ninchi: the vocabulary and rituals of supporting an idol in Japan, and why the banks joined in.

Kōbō-ichi, Ōedo, Boro-ichi, Shimokitazawa, Book Off: where to hunt for second-hand goods in Japan, on which day, with what vocabulary, and why the stock is so good.

Twenty-eight years of serialisation, more than 500 million copies, a single author: what really explains the longevity and the grip of One Piece on pop culture.

Eight novels that moved the lines of Japanese light novels: Slayers, Boogiepop, Haruhi, Spice and Wolf, Sword Art Online, Overlord, Re:Zero, Mushoku Tensei.

The word, the source material, 3D, permitted themes, the markets: six concrete differences between Chinese and Japanese animation, and where to start.

Routines, hero products, ingredients and business models: what really separates Korean, Japanese and Chinese cosmetics, without the marketing shortcuts.

Origins, narrative mechanics, Japanese vocabulary and signs of saturation: the complete guide to the isekai genre, from online novels to today's series.

Tickets, timings, masu-seki boxes, etiquette and the ideal day at the Ryōgoku Kokugikan: everything you need to see a sumo basho in Tokyo.

Price, coverage, Nozomi, regional passes: the full calculation to know whether the Japan Rail Pass is worth its 50,000 yen, and the routes where it no longer is.

Bacteria, moulds, salt and time: what really separates Japanese nattō, Korean kimchi and Sichuan doubanjiang, and the common ancestor that links them.

Dohyo, banzuke, heya, kimarite: how to read a sumo tournament, understand the wrestlers' ranking and the rites that frame ten seconds of combat.

From the mocking nickname given to Dear Esther to the strand game of Death Stranding: the history of the walking simulator, the auteur game and walking as a mechanic.

How to recognise the three great schools of Lolita fashion, the brands that define them, and why one dress can switch from one to another.

Three families, three industries: how to tell a scale figure from a Nendoroid and a prize, at what price, and why Japanese law caps crane-game prizes at 1,000 yen.

爆死, 天井, すり抜け: Japanese invented an entire lexicon for random draws. What those words reveal about gacha mechanics and the psychology they exploit.

An IC card on your phone, shinkansen booking, Tabelog and its misleading scores: the apps that actually work in Japan, and the ones that will not work for you.

Yamanote and Shitamachi, special wards, terminal stations: how Tokyo is organised, what each district is for, and why the streets have no names.

The kissaten, Japan's café before the chains: its legal origin, jazz kissa, naporitan, cream soda, morning service and the unlikely revival of a genre declared dead.

Otōshi, nomihōdai, toriaezu nama: how an izakaya runs, where it came from in Edo's sake shops, and what to order without getting it wrong.

Bias, bias wrecker, ultimate bias, oshi, choeae, weifen: how Asian fandoms turned picking a favourite into an institution, a vocabulary and an economy.

Sugar Babe, RIDE ON TIME, Variety, Plastic Love: the story of the couple who defined the Japanese city pop sound and of its global rebirth through YouTube.

Wash first, keep the towel out of the water, tattoos, yukata: the complete guide to the Japanese hot spring bath, with the vocabulary to pick the right curtain.

Purple sweet potato, goya, tofu, pork: the traditional Okinawan diet as the surveys measured it, and why it had already vanished by the time its legend began.

Trigger, MAPPA, ufotable: three Japanese animation studios that became brands. Foundations, visual signatures, key works and the reality of anime production.

The history of Japanese game centers, from Space Invaders to claw machines: golden age, versus rituals, the collapse in venue numbers and the survivors.

Hayao Miyazaki's life and work: from Nausicaä to founding Studio Ghibli, from Spirited Away to The Boy and the Heron, his two Oscars and his great themes.

History, ingredients and types of wagashi, Japan's tea confections. Nerikiri, yokan, daifuku, dorayaki: a complete, sensory guide to Japanese sweets.

Japanese tea is not just matcha: sencha, gyokuro, hojicha, genmaicha. Origins, terroirs, brewing temperatures and the vocabulary to understand it all.

56,000 konbini nationwide, open around the clock, official disaster shelters: inside the Japanese convenience store that became a national institution.

Red that repels evil and protects wood, the gold of the Buddha, the five colours of dancheong: what the colours of Japanese, Chinese and Korean shrines actually say.

Tea was Asia's mother drink. In a century, the Japanese kissaten, Korean dalgona and China's Luckin have installed coffee alongside it.

The same twelve-animal zodiac, three countries, three lists that do not match: the Vietnamese cat, the Japanese boar, and the linguistic explanation for the gap.

Funereal camellia, graveyard lycoris, fleeting cherry blossom: in Japan every flower carries a coded message you had best read before offering a bouquet.

Apāto or mansion, 1K or 1LDK, tatami, shikikin, reikin: learn to read a Japanese rental listing and decode housing in Japan without getting lost.

Karoshi, or death by overwork, has haunted Japan since the 1980s. The origins of the word, the Dentsu case, the reforms: the anatomy of a social ill.

Hikikomori, the prolonged social withdrawal born in Japan, is no longer a teenage affair: it is ageing, becoming chronic, and unsettling an entire society.

The story of Sega (セガ): from slot machines on American bases to Sonic, from the Dreamcast to leaving hardware behind. The rise and fall of a giant.

The story of Nintendo, from the hanafuda card workshop founded in Kyoto in 1889 to the Famicom, Wii and Switch consoles. A century of pivots.

The full history of The Legend of Zelda, from the 1986 Famicom to Tears of the Kingdom: Miyamoto, Hyrule, the Triforce and the DNA of Nintendo.

Kumamon, Funassyi, Hikonyan: a deep dive into yuru-chara, the regional mascots worth billions of yen that embody Japan's brand of place marketing.

Purikura, the Japanese sticker-photo booths born in 1995, invented digital beautification long before SNOW. History, culture and vocabulary.

From Astro Boy theme songs to Animelo Summer Live concerts, the story of anisong, Japanese anime music turned global industry and a musical genre in its own right.

In Japan, seiyu (声優) dub anime and sell out stadiums. The history, schools, salaries and figures of a craft that turned into an idol machine.

Doujinshi (同人誌), self-published manga made by circles of enthusiasts, fuels Comiket and launched CLAMP and Type-Moon. Inside a counter-economy of drawing.

The light novel (ライトノベル), a manga-styled illustrated Japanese novel: origins, the Haruhi and Sword Art Online turning points, the narou pipeline and media mix explained.

Every August, Aomori sets the night ablaze with towering washi-paper lantern floats. History, craft, and the haneto dance of Japan's most flamboyant matsuri.

Nemawashi (根回し), the Japanese art of building consensus before the meeting even begins. Origins, its link to ringi and the hanko seal, strengths and limits.

3D reliefs and jewels in Japan, minimalist jelly nails in Korea: a journey through Asian nail art, its techniques, its salons, and its global reach.

From the lucky maneki-neko to feline yōkai bakeneko, from cat islands to cat cafés: a journey through a Japan that both worships and fears the cat.

Inside Japanese Lolita fashion. From the streets of Harajuku to communities worldwide: the origins, the substyles and the strict codes of a singular aesthetic.

One soup, three dishes: the ichiju-sansai rule that organises the Japanese breakfast. Rice, miso, grilled fish, natto, tsukemono, and how to rebuild it at home.

How a British chocolate bar became a Japanese cultural phenomenon. More than 400 flavours, a good-luck charm for exams, and regional limited editions.

The full history of visual novels, from 1990s Japan to the global phenomenon. Origins, narrative mechanics, landmark works, and influence on gaming and animation.

The full history of ramune, Japan's iconic marble soda. Victorian origins, the Codd bottle, flavours, the opening ritual, and its enduring place in Japanese pop culture.

A complete guide to Japanese yokai: kitsune, tanuki, tengu, kappa, oni, and other supernatural creatures. Origins, cultural significance, from Toriyama Sekien to Pokemon and Ghibli.

A complete guide to gyaru (ギャル): from Shibuya's kogal girls to ganguro, the history of a rebellious Japanese subculture, its styles, its magazines, and its lasting influence on global fashion.

A complete guide to hanami in Japan: its thousand-year history, the cultural meaning of sakura, the best viewing spots, picnic etiquette, and blossom forecasts.

From the PSP to 30,000-seat arenas, the story of UtaPri, the male idol franchise that redefined the Japanese media mix and spawned an entire industry.

From Galaxy Angel trading cards to the Uta no Prince-sama phenomenon, the story of Broccoli, the Japanese publisher that built its model on media mix and fan devotion.

The history of Vocaloid software, Hatsune Miku's rise as a virtual pop star, the creative community behind the phenomenon, and the cultural revolution of Japanese synthetic music.

From 1930s American science fiction conventions to a multi-billion dollar global phenomenon, the complete history of cosplay, its Japanese transformation, major events, and worldwide cultural impact.

From Hana Yori Dango to Boys Over Flowers, a look back at the history of a franchise that crossed borders, languages, and screens, from shojo manga to the most widely exported K-drama of the 21st century.

The chopstick guide for Asia: Chinese origin, Japanese shapes, Korean metal, table manners and taboos to know in Japan, Korea and China.

The documented story of Yasuke (弥助), the African man who entered Oda Nobunaga's service in 1581. Sources, debates and the legacy of a legend.

China, Japan, Korea: three languages, three sets of homophones, the same fourth floor missing from the lifts. A comparative table of the digits.

On one side a look that founded a school and its pioneering bands, on the other the rhythm game cabinets that produced their own repertoire. Two scenes, one country.

The story of Touhou Project, the cult danmaku series built single-handedly by ZUN. PC-98 origins, Gensōkyō, music, dōjin policy and the world's largest fan ecosystem.

The 6-3-3-4 structure, the satchel that lasts six years, the compulsory club that eats the evenings, and juken, the exam war that sometimes starts very early.

A complete guide to every Studio Ghibli film, from Nausicaä to The Boy and the Heron. History, directors, timeline, themes and a recommended viewing order.

RTA, the art of finishing a game too fast, the charity marathon that fills the streaming platforms, and why the giant of video games was so late to e-sport.

Origins, magazines and codes of shōnen, from Shōnen Sekai in 1895 to Jujutsu Kaisen. History, archetypes and the friendship-effort-victory creed of action manga.

Seinen or shōnen? Decoding manga's demographic categories: target ages, tone, magazines, examples and false friends. What truly decides the label.

The history of sakoku, Japan's closure under the Tokugawa. Edicts, Dejima, Christian persecution, Perry's black ships, and the nuance historians now stress.

Danshari, the Japanese minimalism that turns decluttering into a spiritual path. Yoga and Zen roots, three characters, Yamashita Hideko, Marie Kondō.

From Tetsujin and Mazinger to Gundam and Evangelion, the complete history of the mecha genre: super robots, real robots, Gunpla and global influence.

History and rituals of the Japanese maid café (メイドカフェ): birth in Akihabara, moe culture, the okaerinasaimase welcome, cheki photos, etiquette and variants.

A history of the mahō shōjo genre, from Mahōtsukai Sally in 1966 to Madoka Magica. Origins, the henshin codes, Sailor Moon, Cardcaptor Sakura and the great deconstruction.

Inside Japan's juku (塾), the private after-school cram schools. Definition, types, history from the terakoya, major chains, costs and the debate over academic pressure.

The history and culture of gachapon, Japan's capsule-toy machines. Onomatopoeic origins, Bandai, Kaiyōdō, Fuchiko, and an industry worth hundreds of billions of yen.

Gacha (ガチャ) explains the economics of mobile gaming. Drop rates, tenjō pity, the 2012 komp-gacha scandal, and the worldwide loot-box regulation battle.

History and technique of furoshiki, the Japanese wrapping cloth. Origins in public baths, musubi knots, motifs, decline and zero-waste revival.

Four million machines, from city corners to mountain trails. The history, the reasons, and the wild variety of Japan's vending machines.

The story of Japanese city pop, the bubble-era sound resurrected by YouTube and TikTok. From Takeuchi Mariya to Matsubara Miki, a worldwide revival decades later.

The true story of the 47 rōnin and its legend, the Chūshingura. From the 1701 Akō incident to the seppuku at Sengaku-ji: facts, dates and the myth of samurai Japan.

From twelve animals to five elements, the Chinese zodiac hides a fascinating cosmology. The great race legend, the betrayed cat, and Fruits Basket.

From TOTO's washlet to futuristic public restrooms, Japanese toilets embody a cultural obsession with comfort, cleanliness, and innovation.

From Valentine's to White Day and Black Day, how Japan, Korea, and China reinvented love holidays. Plus: the horror game White Day.

The PS Vita conquered Japan but failed in Europe and the US. A deep dive into the technical, strategic, and cultural reasons behind Sony's handheld demise.

On 11/11, South Korea celebrates Pepero Day. History of Lotte's iconic snack, marketing genius, Pocky Day rivalry, and cultural phenomenon.

Oppa, Noona, Hyeong, Senpai, Kohai, Gege, Jiejie: understanding the honorific titles governing social relationships in Japan, Korea, and China.

From the emerald powder of Zen monks to the global matcha latte, a deep dive into the history, production, and secrets of Japan's most iconic tea.

History of karaoke, from its invention in Japan to noraebang culture in Korea and KTV in China. How a machine changed our evenings.

Discover Japan's 72 kō, a poetic calendar dividing the year into five-day micro-seasons that shaped Japanese culture, food, and art for centuries.

From fermented narezushi to Edo fast food, the neta, the shari, the itamae's ten years and the etiquette of the counter: everything the word sushi covers.

From Meiji-era magazines to Sailor Moon and Fruits Basket, discover how shojo manga revolutionized comics, invented a unique visual language, and amplified women's voices in the manga industry.

From Angelique's 1994 debut to global hits like Hakuōki and Uta no Prince-sama, discover how otome games became a billion-yen industry and a worldwide cultural phenomenon.

Shōjo, seinen, hallyu, xianxia, webtoon: a dictionary of the terms, genres and traditions of Japan, South Korea and China, sorted by country.

From Ib to Mad Father, Misao to White Day: explore the Japanese and Korean indie horror games that terrified a generation through pixel art, dread and unforgettable storytelling.

From Tsunku's auditions to Akimoto's Akihabara theater, explore the Japanese idol groups that reshaped pop culture and influenced all of Asia.

The story of CLAMP, the legendary all-female manga collective, from their doujinshi origins to global dominance with Cardcaptor Sakura, X, xxxHolic, and more.

Explore the art of Japanese Sadō, where every gesture, bowl, and season carries a centuries-old philosophy blending hospitality, aesthetics, and spirituality.

From silk to Hello Kitty through Kuromi, Cinnamoroll and My Melody, the history of Sanrio, the Japanese company that invented the economy of kawaii.

A deep dive into Japanese stationery: Midori, Hobonichi, Pilot, Tombow, washi and stationery lovers, a daily art of detail that has become a global cult.

From Bandai's first 1980 boxes to today's Real Grades, a deep dive into Gunpla, the Japanese hobby where assembling a Gundam becomes a meditative art.