The Japanese animated series that shaped the world, from the 1990s classics to this season’s phenomena.
See allAnime, manga, dramas, cinema, music
112The works, the people who make them and the houses that manufacture them, gathered in one place. Seven sections that answer each other: a director points to their films, a studio to its series, a series to its soundtrack.
Asia’s print and digital series: sprawling shōnen, demanding seinen, Korean webtoons and Chinese graphic novels.
See allK-dramas, c-dramas and Japanese series: the television fiction that carried Asia’s cultural wave.
See allAnimated and live-action features, from Kurosawa to Bong Joon-ho, from Tokyo theatres to the Palme d’Or.
See allDirectors, thinkers, rulers and bands: the figures whose names come up whenever Asian culture is discussed.
See allThe houses behind the works: animation studios, manga publishers and labels that manufacture pop culture.
See allVideo games have their own section
Franchises, consoles and publishers: Nintendo, Capcom, Sega, miHoYo and the rest hold a place of their own, between the work and the industry.
The magazine, on screens
The articles that unpack what the entries summarise: genres, industries, subcultures.

Xianxia: the Chinese fantasy of immortals
Xianxia explained: Daoist roots, the founding 1932 serial, cultivation stages, Qidian web novels, dramas, and how it differs from wuxia and xuanhuan.

K-pop fandom: fanchants, lightsticks and fancafés
How a K-pop fandom works: official names, colours, fanchants, Bluetooth lightsticks, fancafés and paid platforms, plus the lexicon and economy of devotion.

K-pop comebacks: anatomy of a marketing machine
The K-pop comeback decoded: teaser schedules, multi-version albums, first-week sales, music shows, TikTok challenges and the human cost of the cycle.

Studio Trigger, MAPPA, ufotable: the studios that matter
Trigger, MAPPA, ufotable: three Japanese animation studios that became brands. Foundations, visual signatures, key works and the reality of anime production.

Japanese game centers: arcade culture and its decline
The history of Japanese game centers, from Space Invaders to claw machines: golden age, versus rituals, the collapse in venue numbers and the survivors.

Korean MMORPGs: Lineage, MapleStory and an Industry
Birthplace of the MMORPG and free-to-play, Korea gave the world Lineage, MapleStory and a business model that reshaped the global games industry.





