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Squid Game

South Korean survival series created by Hwang Dong-hyuk, released on Netflix in 2021. Hundreds of debt-ridden people compete in deadly children's games for a prize of 45.6 billion won. It became the most-watched series in Netflix history, redefining global popular culture and propelling Korean entertainment onto the international stage.

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Quick Facts

Corée
Year
2021
Episodes
9
Platform
Netflix
Director
Hwang Dong-hyuk
Genres
thrillerdramesurvie
Synopsis

Synopsis

Seong Gi-hun, a divorced father overwhelmed by gambling debts, receives a mysterious invitation to participate in a game. He finds himself with 455 other players, all in extreme financial distress, in a secret facility on an isolated island. The organizers, masked and wearing pink jumpsuits, offer them a deal: compete in six traditional Korean children's games, and the winner takes home 45.6 billion won (approximately 38 million dollars). The catch: losers will be eliminated — meaning killed.

The first game, 'Red Light, Green Light' (with a giant robotic doll), reveals the deadly nature of the competition and causes a bloodbath. The players discover they can vote to stop the games, but the majority chooses to continue, too desperate to give up hope of the fortune. Gi-hun forms alliances with Cho Sang-woo, his childhood friend turned financial fraudster, Kang Sae-byeok, a North Korean defector, and Oh Il-nam, an elderly man with a brain tumor.

Through successive challenges — marbles, tug-of-war, the glass bridge game — alliances form and shatter. Betrayal, solidarity, and moral dilemmas test the humanity of the participants. Gi-hun gradually uncovers the identity of the organizers and the truth about the nature of the game, run by ultra-wealthy individuals who watch the trials as entertainment.

Themes and Influence

Squid Game is a fierce allegory of social inequality and predatory capitalism. The series denounces a system where the poor are forced to kill each other for the entertainment of the rich, reflecting debt crises and economic precarity in South Korea. The children's games become a metaphor for lost innocence in the face of economic brutality. The global success of the series (over 1.65 billion viewing hours in four weeks) triggered a cultural phenomenon: the show's games went viral on social media, the guard costumes and the 'Young-hee' doll entered global pop culture. The series also reignited the debate around the Korean Wave and confirmed Netflix as a vector for Korean culture.

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