Mahjong: The History and Rules of the Chinese Tile Game
The history of mahjong, the Chinese tile game: Qing-era origins, the 144 tiles, the worldwide craze of the 1920s, and the Chinese, Japanese and American variants.
La rédaction Kotoba
Studio éditorial
It is a sound before it is a game. A sharp, continuous clatter, that of one hundred and forty-four tiles being shuffled face down on the table by four hands, in a joyful din the Chinese call "the earthquake." Then silence falls, walls of tiles rise, and the game begins. In an alley in Chengdu, under a covered courtyard in Hong Kong, or around a family table on New Year's Eve, this same sound has set the rhythm of Chinese social life for more than a century. It is the sound of mahjong.
is China's great tile game, halfway between a card game, rummy and dominoes. A game of skill as much as of chance, it blends calculation, memory, reading your opponents and a share of luck, all in noisy conviviality. From its murky origins under the empire to the global craze of the 1920s and its countless variants, mahjong is one of the most played games in the world.
Origins: a game born at the end of the empire#
Contrary to a legend that traces it to Confucius, mahjong is a relatively recent game. Historians place its birth in the mid-nineteenth century, under the Qing dynasty, probably in the region of Ningbo and the Yangtze delta, around Shanghai. It descends from older Chinese card games, notably madiao, whose suits it borrowed before transposing them onto more manageable tiles.
The game took shape and spread in the first decades of its existence, carried by the merchant cities. Its name, májiàng, is often linked to the sparrow: in some regions it is pronounced máquè (麻雀, "sparrow"), and the clatter of the tiles is said to evoke the bird's chirping. The exact etymology remains debated, but the image endures.
Mahjong is a miniature theater of Chinese society: in it one reads patience, the bluff, memory and the art of seizing the moment — all under the cover of a simple tile game.
One hundred and forty-four tiles: the anatomy of the game#
A standard mahjong set has 144 tiles, divided into families. The heart of the game is the three numbered suits from 1 to 9, four copies of each: the circles or "dots" (筒, tǒng), the and the characters or "ten-thousands" (万, wàn).
To these are added the honors: the four — East (东), South (南), West (西), North (北) — and the three , red, green and white. Finally, most sets include eight decorative tiles, the and the seasons, which serve only to score bonus points.
The goal is to be the first to build a complete hand: generally four sets (triplets, quads or runs of three tiles) and one pair. In turn, each player draws and discards a tile, watching for the one that will complete their hand — or the one an opponent will carelessly let go.
The three dragons bear evocative names: the red dragon (中, zhōng, "center"), the green dragon (发, fā, "prosperity") and the white dragon (白, bái, "blank"). The three characters together form a wish: "reach the center, prosper, wipe the slate clean."
The worldwide craze of the 1920s#
Mahjong had a dazzling international destiny. In the early 1920s, an American living in China, Joseph Park Babcock, codified simplified rules for Westerners, trademarked the name "Mah-Jongg" and exported the game to the United States. It was a tidal wave.
In 1923, America was seized by a genuine mahjong fever. Sales exploded, department stores snapped up sets, themed parties were thrown, songs about mahjong were sung. Demand was such that China could no longer supply the tiles, traditionally made of bamboo and bone; they were manufactured en masse, even drawing on ivory and new plastics.
The mahjong craze of the 1920s was so strong that, according to some accounts, it contributed to a shortage of the cattle bone used for tiles: American bones were shipped to China to be worked, then re-imported as sets. Mahjong was one of the very first objects of a manufacturing globalization.
The game took lasting root in certain communities, notably among American Jewish women, who founded the National Mah Jongg League in 1937 and to this day perpetuate a very lively American variant.
A family of variants#
Like any great popular game, mahjong has branched into many schools, with sometimes very different rules.
Chinese and Hong Kong mahjong#
The Chinese variants, including the widespread Hong Kong version, remain closest to the original spirit: classic combinations, a scoring system based on patterns (fan), fast and often money-staked games.
Japanese riichi#
Imported to Japan in the early twentieth century, mahjong became there, a variant of great strategic depth, with its declarations, its bonus "red" tiles, and an extremely developed culture of online and parlor play (jansō, 雀荘). Riichi has its own competitive scene and many video games.
American mahjong#
The National Mah Jongg League version is distinguished by the use of jokers and a card of combinations renewed each year, which you must buy to play "up to date." It is a mahjong apart, almost another game.
Read alsoChinese Zodiac: The Twelve Animals and Their LegendFrom mahjong to the zodiac, Chinese symbols of luck and prosperity weave a single culture of fate and play.
Mahjong today: between the living room and the screen#
In China, mahjong remains a pillar of social life. It is played with family during the Lunar New Year, in parks among retirees, in the famous Sichuan teahouses where the clatter never stops. It is associated with conviviality, but also with gambling, which has at times earned it the suspicion of the authorities.
The digital age has given it a second youth: from mobile apps to riichi video games, millions of players now face off online, at all hours. Beware, though, of confusing real mahjong, a four-player social game, with computer "mahjong solitaire," where you match tiles alone: the latter inherited only the artwork, not the rules.
To learn mahjong is to learn a little Chinese without realizing it: the numbers, the winds, the colors, the wishes of prosperity engraved on the tiles. Behind the clatter hides a whole language of symbols — and the invitation to sit down, at last, at the table.
FAQ#
Is mahjong a very old game? No. Despite its thousand-year reputation, it was born in the mid-nineteenth century under the Qing dynasty, in the region of Shanghai and Ningbo, out of older Chinese card games.
How many tiles are in a mahjong set? A standard set has 144 tiles: three suits of 1 to 9 (circles, bamboos, characters), the winds and dragons (honors), plus eight flower and season tiles.
What is the difference between Chinese, Japanese and American mahjong? Chinese (and Hong Kong) is the most classic; Japanese riichi adds declarations and great strategic depth; American uses jokers and a card of combinations renewed each year.
Is mahjong solitaire the real mahjong? No. Computer mahjong solitaire, where you match tiles alone, shares only the artwork. Real mahjong is a four-player social game based on drawing and discarding.
Photo credits: the images used in this article come from Pexels and Unsplash and are royalty-free.
Lucky numbers and taboos in Asia: the 8, the 4 and the rest
Why 8 brings luck and 4 brings fear in China, Korea and Japan: homophones, tetraphobia, missing floors, license plates and phone numbers sold for a fortune.

